iPhone users in the U.S. spent an average of $79 on apps in 2018, 36% up from $58 in 2017, according to a Sensor Tower report via TechCrunch.
The increase is being attributed to Apple's push to get more developers to build subscription-based apps. While over half of the per device average is mobile gaming, substantial growth occurred in categories where subscription-based apps top the charts.
As usual, mobile gaming continued to play a large role in iPhone spending. In 2018, gaming accounted for nearly 56 percent of the average consumer spend — or $44 out of the total $79 spent per iPhone. But what’s more interesting is how the non-gaming categories fared this past year. Some categories — including those where subscription-based apps dominate the top charts — saw even higher year-over-year growth in 2018, the firm found.
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The increase is being attributed to Apple's push to get more developers to build subscription-based apps. While over half of the per device average is mobile gaming, substantial growth occurred in categories where subscription-based apps top the charts.
As usual, mobile gaming continued to play a large role in iPhone spending. In 2018, gaming accounted for nearly 56 percent of the average consumer spend — or $44 out of the total $79 spent per iPhone. But what’s more interesting is how the non-gaming categories fared this past year. Some categories — including those where subscription-based apps dominate the top charts — saw even higher year-over-year growth in 2018, the firm found.
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